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STEM : Science Technology Engineering Mathematic and “A” Art

Approach and Education in this field to drive Student and Youth interest to go into Computer Science, Engineering and E&E

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Problem Statement

Funnelling Process to get more Technical Talent

  1. Primary - STEAM
  2. Secondary (Science Stream) - STEAM
  3. College & University (Computer Science, Engineering, E&E)
  4. TVET

Ecosystem Player

Company/ Organisation

Individual

Target Audience

Primary & Secondary School

Private & Public School

Strategy

Stages

Component

  1. Make it Affordable and Available for Everyone
    1. Microbit
    2. Tomato Cube
  2. Train The Trainer
  3. Online Content
  4. Workshop, Training
  5. Gamification
  6. Competition
  7. Fair & Festival