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STEM : Science Technology Engineering Mathematic and “A” Art
Approach and Education in this field to drive Student and Youth interest to go into Computer Science, Engineering and E&E
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Problem Statement
- Malaysia need 60,000 technical talent to fulfil the market demand
- Drop on take up for Science Stream and Engineering Course
Funnelling Process to get more Technical Talent
- Primary - STEAM
- Secondary (Science Stream) - STEAM
- College & University (Computer Science, Engineering, E&E)
- TVET
Ecosystem Player
Company/ Organisation
- Biji Biji
- Arus
- PSC
- Aimsity
- Cytron
- TAM
- Tomato Cube
Individual
Target Audience
Primary & Secondary School
Private & Public School
Strategy
Stages
Component
- Make it Affordable and Available for Everyone
- Microbit
- Tomato Cube
- Train The Trainer
- Online Content
- Workshop, Training
- Gamification
- Competition
- Fair & Festival